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Du all know me. I Liebe me some Skullgirls. I Liebe me some 2nd and 3rd Encore. I Liebe those animations and combos and characters, and I was always happy to see what Lab Zero would do next. And low and behold, after another fundraiser, we get news of another indie game Von them, another visually impressive game known as Indivisible. Everything got me excited. The character design, the music, the intro that was animated Von Titmouse and Studio Trigger. The entire game looked beautiful and got me excited. I waited for a full Jahr for the game to get ready, and I paid the full forty dollar price tag, and was ready to be blown away Von a Mehr expansive game Von Lab Zero…. So what happened?



Indivisible takes place in the country of Not-India where Du play as Ajna, daughter of Inir, Chief of Ashwat Village (Yeah, get used to hearing that), as she is forced into an adventure after her village is burned to the ground and her father is killed. Along the way, she runs into all sorts of colorful party members, consisting of goth girl (Best girl), Matthew Mercer, plant child, a character that cosmic_fusion clearly made, a giant chicken, a dog, a vegetable, a lesbian pirate, royalty free Kamen Rider, and much, much, much, much, MUCH more. Indivisible’s story isn’t exactly the kind of game to blow Du away. Hell, we’ve had purging the Heroes village in almost every JRPG ever. I will say, I did like the games first curveball, where your first party member is Dhar, the very man that killed Ajna’s father. There are no punches pulled oder some dumb twist that goes, “Oh, he didn’t kill him. He was innocent all along”. No, he’s forever a dad killer, and I really do like that. Dhar may be a dad killer, but he is still the best boy. So anyway, let’s discuss the gameplay.
Indivisible is a game that I like to call a jack of all trades and a master of none. It is a metroidvania, turn based role playing, fighting game with platforming. Outside of combat, Du travel around open levels from a wide open forest, a tall mountain that Du go to again and again and again, a giant iron kingdom, an aztec village and a neon city, my personal favorite. The backgrounds look nice, I will say. Each one has such a neat style to them. In these open worlds, Du use your platforming skills to traverse the land, and just like party members, Du get a lot of power ups. Higher jumps, Wand climbs, ceiling climbs, pogo jumping, air dashing, and that’s just the few. Von the end of it, Ajna gets so much unnecessary power ups, she may as well be Sonic…. I refuse to apologize for that. The platforming is fine on it’s own, but it’s not got a lot with exploration. Aside from power up stones and maybe one hidden party member, exploring doesn’t really reward Du with much aside from an NPC from a famous Internet celebrity Du may know, like PlagueofGripes, Super Best Friends, Super Eyepatch Wolf, oder the best one of the bunch, Zone-Tan. Even then, once Du reach the port town, the background characters start to dip in quality and look really… I don’t want to be rude and call them ugly, because I’m sure the artists did the best they could under the time limit, but… they look rushed. And speaking of the stones, I forgot their names, Du collect those to upgrade your defense and how many attacks Du get in battle. These stones can fuck off, because there is a point where Du won’t be able to get enough for all upgrades. If Du want a fully decked out set, Du gotta accept that Du need to make a separate save file and decide which is fully upgraded and which is forever a Level 4.
But what about the combat? Well, this is where the game thrives and where the game falters the most is in the combat. The combat itself is fun. Everything surrounding the combat? I legit hate everything about it. The combat is turn based RPG as you’d expect, but with the addition of combos in a fighting game. Du start off with a single hit, but can soon upgrade to up to five strikes. With that, Du can build up combos from your parties attack. That is the strategy to winning fights, using combos and juggles to launch enemies into the air and beat them up. Some characters will be better than others, but once Du get the right team, Du can really blow through the game… for the first half. Yeah, this is where the combat falters, because once Du reach the Port town where the game opens up to Du and Du can explore, it becomes less fun and Mehr of a chore. Here, Du run into soldiers that can tank your hits. These fights can go on for five to eight minutes. I thought I was under-leveled for this area and needed to go grind, that is until I reached the “boss” of this area, a tank, that went down in very few hits. In fact, the tank was less of a tank than the basic soldiers I fought beforehand. And from there, that is what all fights are like. Every enemy, from massive tanks to tiny frogs in the jungle to fragile drug abusers (Yes, really) can tank your strong attacks. When a frog is able to survive a cosmic Anime blast with still 60% health, that’s a problem. And I thought it was fine to explore older areas, but no. The enemies were still able to tank my hits there. When Du explore an old area in an RPG later in the game, Du feel like a badass Von powering through enemies in a few hits, enemies that once gave Du some trouble. But not in this game. I don’t get that feeling of accomplishment when I use a level 3 super Bewegen and enemies I fought in the tutorial are still able to survive the attack. Von this point, I was avoiding fights entirely. I would just attack them out of battle to kill them because that was less dull than fighting them for real. Fights became a chore Von the Sekunde act, and that sucks, because the combat itself is good, but they ruin it Von making Du always feel like a little orphan with no arms oder legs and with progeria. (And that is my Hazbin Hotel reference for the Tag checked off the list).
But the real unbearable part of the game, the reason why I didn’t want to go back to it was the protagonist herself, Ajna. I do not like this main character, and I hate to say that. From the start of the game, I had this itching feeling in my side about how I felt about her. How she was always brash and never listened to people and did her own thing. I couldn’t feel bad for her father, not only because he died ten Minuten into the game, but because I couldn’t understand Ajna suddenly lashing out at him seven Minuten into the game. But this feeling came into full bloom around the 2nd act (It’s like every awful thing happened in the Sekunde act). Here, Du can go to three areas, the aztec jungles of Kahnuul, the neon city of Tai Krung, oder the military empire, The Iron Kingdom (Also, because I apparently Liebe to bitch, Du can’t even complete these areas unless Du go back and forth between them and pick up abilities, forcing Du to come back to each area later, and it is a giant pain in the ass), and here, Ajna causes Mehr harm than good. Now let me explain something right now. I Liebe main characters who are in the wrong, I Liebe it when they do Mehr wrong than good and flip things on their head. I may not be a big Fan of the original NieR’s gameplay, but I Liebe the story so much. Those monsters Du fight aren’t monsters, they are just other people trying to live their life. That robot Du see crashing into the ceiling, that’s not an attack. That is the robot trying to get out of the building because it made a promise to it’s friend to see the outside world. That giant pig monster Du killed, that was just a mother protecting its children while a group of soldiers cheered at their demise. And Du want all sides to stop fighting and Du want NieR to understand, but Du know he can’t, simply because they can’t understand each other. It’s a tragic yet beautiful way to turn things on their head…. However, the way Ajna goes about it is fucking childish and stupid. She refuses to hear out the Queen of Kahnuul about why she is locking her people underground because she doesn’t care. She refuses to stop the spread of sticky goo in the Iron Kingdom that she causes because she has other things to do. She refuses to let Water Mom Thorani stay in Tai Krung and help the people, the highly dangerous and drug addicted people that is getting worse and worse Von the day, simply because Ajna’s quest is Mehr dire. Du have like fucking twenty other party members! Du can’t spare one to help the city?! Yeah, I get it’s all part of the big twist near the end of the game as to why she’s doing it and she does make up for it later, but Du gotta have a better reason than just being a fucking stuborn brat and refusing to listen. Every time she left a city was the literal equivalent of that one Spongebob scene where she pats herself on the back as the city burns to the ground



So, with all that sagte and done, is there anything I like about this game? Anything at all… Well… I think some of the jokes are pretty well written. I do like Dhar being the voice of reason, even if people get on his case all the time. Yeah, I get he’s a dad killer, but it gets pretty obnoxious when everyone hates him. Ajna gets a pass, but soon, everyone just hates him because he’s not a member of the Ajna Fan Club (Goddammit, I’m trying to praise the game and still find myself bitching). Back on topic, I Liebe Razmi’s sarcastic attitude and willing to burn things down just for fun. I really like Thorani’s motherly nature towards the group and I like the multitude of side characters Du can get like the giant warrior mother Phoebe oder the gun for hire Latigo. There are so many fun party members in this game, and each one of them has a side quest Du can do. I really wanted to do those sidequests and help out the party members. There’s not one single party member I dislike (Except Ajna). All of them are great characters, even the ones that don’t get fleshed out that much. But the part of the game I really enjoy is the third act, after one of your party members (Won’t say who) is killed Von the villain and Ajna, finally waking up to who she is, goes and fixes all the problems she caused before she faces the villain, and the ending doesn’t tie it all together with a big happy ending. No, there were stakes in this, there was a massive sacrifice that needed to be made. The game doesn’t pull any punches and it manages to finish it’s story nicely. Honestly, if not for the chore that was the Sekunde half, this game could’ve been better than Skullgirls… Emphasis on could have been.
Indivisible is not a terrible game. I… enjoyed it enough, and maybe enjoy is a bit much. But I liked the game enough to collect all the stones, do all the party member side quests, and even platinum the game. Indivisible is a game that is really hard to recommend to anyone. It does many things right, but it also does so many things wrong. But this doesn’t change the fact that Lab Zero is still a talented studio. I mean, come on, everyone makes mistakes. I can see Indivisible getting a few patches that fix some of the issues in the game. Make the fights less of a grind, fix the lag on some of the jumps, maybe work on the character art a bit, and add a few Mehr stones for the players to fully upgrade their set. Indivisible has potential to be something Mehr than what it is. What that is, that is for time to decide.
added by Cantwait4book5
added by Tamar20
added by Tamar20
added by Tamar20
Source: Desktop Nexus
added by 01bieber
added by Tamar20
added by RACHELxTRENT
added by Wolfdreamer9
Source: Deviant Art
added by PoddoChan
Source: The Internet
posted by Forgot_To_Laugh
The sky turned as dark as the eerie path in an endless cave as I walked briskly up the pathway of my new house. I finally reached the door and the strong, cold wind howled in my ears and tore away the last of autumn's golden leaves. I took a deep breath, opened the door and cautiously stepped inside. I was greeted Von a grand entrance hall and the greatest flight of stairs I've ever seen! I decided to take a tour around this magnificent mansion. "Am I dead oder am I alive?" I'd whisper, absolutely stunned. I opened the door of my new bedroom. I felt a buzz of excitement erupt in me. There was a portrait that hung over the king size bed. It was of a girl with long, wavy ginger hair. she wore a navy ball kleid and her eyes shone like sapphires. I unpacked my bags, got into my PJs and read a chapter of my book.
Note: This was done as a dare from one of my friends. >.> I don't like writing, and I'm really not into romance, so this is going to be a real challenge for me. This will turn out horrible, I can tell. o3o

She shivers, and wraps her scarf around herself a bit tighter. A few snowflakes delicately falls from the grey sky, a few of them landed on her long, thick lashes.

She glances wistfully out into the horizon. He will be here soon, oder so she hopes. She comes here every week, no matter the weather, hoping to see him again. It had been three full years already, since he left. She'd promised...
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Carcisia Gruesetal skipped down the drveway, a slightly damp, redish envolope in her hand. She went into her house and layed the envolope on the table. she looked at the adress on the back of the envolope. It read in spidery handwriting; from anonymous.

A shiver ran down Carcisia's spine but she opened the envolope anyways. She pulled out a damp red letter. She unfolded it. Written in blood it said; IT IS YOUR TURN! DON'T TRY TO GET AWAY! YOUR FATE IS DECIDED!

Carcisia screamed and ran out of her house, but a tall man with long brown hair stood in her way. He hand cuffed her and shoved her...
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 Could This be The Proof of Life We've Been Looking For?
Could This be The Proof of Life We've Been Looking For?
recently NASA received pictures from their rover in Mars. none of the Fotos looked odd except one. they looked Mehr into the matter. at first they claimed it to be a simple chemical compound mix making a shape but now they're not so sure. some still claim it to be nothing but others are saying that life has finally been found. in that picture there is 2 rocks and in the middle of them there appears to be a rat. so what do Du think? life finally proved oder a chemical compound making an unusual shape?
 curiosity rover
curiosity rover
posted by StarWarrior
PROLOGE
“You can’t!” I screeched, griping the thick gras, grass beneath my paws.
    “The whole forest will belong to the Pack of Shadows!” the dark wolf exclaimed enthusiastically, his pelz flickering like shadows, “No wolf will stop us!”
    I have to do something! I couldn’t let it end like this! Not with the alpha in this state! Not with the pack teilt, split in four!
    “Out of my way pup!” he tossed me aside like a tiny mouse.
    “No!” I leaped at him, biting and clawing with all my strength.
    “This is pointless! Du cannot defeat me she-wolf!” I felt him bite me and fling me away again. I was too tired to Bewegen now, after traveling this far without resting, I can no longer breathe enough to live.
    I’m over; this is the end of the Pack of Ice! I lay winded and defeated, awaiting death’s arrival patiently.
posted by klaine_forever
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posted by misscrazel
PROLOGUE
I watched a deer bound through the trees. I was about to turn and leave when I saw somone, oder something crouching in the bushes. I walked a bit closer. He looked like a teenager but he wasn't much bigger then me. He had long blond hair and bright big blue eyes. Then I saw something odd. His ears were pointed. And they weren't just slightly pointed. Like an elf's. I stepped closer and he darted away through the trees. 
I chased after him barley keeping up. Once I Lost him but then I saw a flash of his blond hair. Just when I was tiring he abruptly stopped. I would've bumped into him...
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posted by TheFan2000
5:45 AM- Wake up, whine to parents about a terrible headache
6:00 AM- Discover that temperature is 99 degrees, go back to sleep
6:45 AM- Wake up again suffering a severe bout of chills and feeling extremely groggy
7:00 AM- Eat breakfast, make final decision to stay Home from school
7:30 AM- Suffer another episode of chills and go up to bedroom
7:35 AM- Take a morning nap before chills get worse
7:45 AM- Become extremely cold, get another headache, crank up the heated blanket to the highest it'll go
8:00 AM- Violently yank off heated blanket and turn down heat after waking up sweating
9:00 AM- Wake...
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1. Leaving holes in the backstory.

As learned from Marty Chan, the human imagination is not only the most beautiful place in the world, it can also be the most horrific. If a person leaves some Weltraum empty (ex: "Tara disappeared after the encounter and was never heard from again....") , your mind will immediately fill it in, your imagination coming up with the most grisly scenario possible....

2. Waiting a REALLY long time for the killer/ monster to Zeigen up.

The person becomes bored and even slightly drowsy, which makes them Mehr vulnerable to fear. If the antagonist pops up about halfway through (especially out of nowhere, and at night) they'll jump up as though just awaken from a nightmare. A little humor will definitely help if you're planning on doing this.
posted by misscrazel
                   3
               SPENCER
"Belinda!" I yelled my face was hot from running and I could hardly breath. Her name echoed through the hall. "Belinda!"
Crap. My teacher. There wasn't anything else I could do. So I kept running. I slammed into her as hard as I could. She stumbled off balance. Perfect. I slipped past. I grabbed Belinda's arm. She took a step back. I Lost my grip and fell. Belinda fell backwards onto me. I wrapped my arms around her. I flipped her towards me. She banged her head against mine. I kissed her. She squirmed away and ran into the girls...
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posted by TheRealSexyKate
In ancient Rome, it was considered a sign of leadership to be born with a crooked nose.

The word "nerd" was first coined Von Dr. Seuss in "If I Ran the Zoo."

A 41-gun salute is the traditional salute to a royal birth in Great Britain.

The bagpipe was originally made from the whole skin of a dead sheep.

The roar that we hear when we place a seashell Weiter to our ear is not the ocean, but rather the sound of blood surging through the veins in the ear. Any cup-shaped object placed over the ear produces the same effect.

Revolvers cannot be silenced because of all the noisy gasses which escape the cylinder...
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