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Teleporting is great. It’s fun. Du can zip around to different locations and it’s enjoyable for getaways. It can be done through millions of scientific theories, and can save someone’s life in an instant.

Teleporting is so cheap. It makes everything too easy and causes all drama and suspense to evaporate with how quickly someone can just zip to and from locations. It doesn’t make any logical sense and is the replacement of thinking through a problem.


Both of these statements are 100% FALSE! … No just kidding they’re true.

Teleporting has been both the best friend, and issue, to many people in the Roleplaying world. I would also include Fanfiction world as well, but those people control the entire story so it doesn’t really count if one person decides everything.

I myself don’t have anything against teleporting, and use it often. But those who do dislike it I completely understand why they do, and quite frankly I would too had the things that happened to them happen to me.

That is to say where people
~Teleport into a room blocked Von unbreakable door # 1331313223dsfr2343Sasquash
~Teleport away from “SPECIAL BEAM CANNOOOOOOOOON!!!!!” just in time, thus making the attack useless
~Teleport billions of miles, oder worlds, away easily to save the day
~And the Liste goes on.


If not used carefully, Teleporting can be SO broken. I mean, there isn’t a problem that can’t be solved when it comes to teleporting if it’s not kept on a leash. Du can teleport to the cure for insert-disease-here. How did we know where to look? Uh… teleporting?

So what do we do? Well just like everything broken and untamed IT’S TIME TO BREAK (er… fix… wait) THIS STALION (forget I sagte fixed). SPIRIT WILL BE TAMED!


First off, it depends on how you’re using Teleporting. Now most people use it in the Sonic Fan Universe via Chaos Energy. Chaos Energy consumes you, and ports Du to a different location via the Chaos Force. But just like how the Speed Force for Flash can cause someone’s time-travelling to be wonky, it can be done for teleporting as well.

If there are enough people with Chaos Energy in one area, then the energy should distort all teleporting. That doesn’t mean someone can’t teleport anymore, just means it can’t be long distances (you can have it all the way gone in many cases also).

This adds tension and responsibility to whoever’s using the teleporting, because IF they try to do it anyway, they’re risking
A.    Being sent to the land of My Little Barney Tubbies (Or hockeyschläger land as I call it) instead of where they wanted, thus making it hard to get back (we’ll get to that later)
oder B. LOSING PARTS Of THEIR BODY. oder have them mutate. Chaos energy (or even other teleporting-energies) consuming them but being distorted would lead to teeth on the hands if there were still hands left. oder maybe it would drive people insane.

And Du can have it so that people are purposely using their energy in a way so that others CAN’T teleport out, creating walls of distortion energy so people can’t escape. That’s what I do for the Identities. Why? They regenerate. So the mutation factor isn’t an issue. But if they can’t get out of the area, we have a new problem (in a good way of course). So HUZZAH!


Sekunde (and all these can be hand in hand Von the way), the energy isn’t going to be infinite. Now Chaos Energy is infinite, yes, but how much your body can handle is not. Again, the identities, FULL OF Chaos Energy, beaming with the stuff, but even Identities can only contain so much. So if one was to try to teleport too far, they use up the energy and go out like a flame in space.

Measure how much energy the character has left to Zeigen if their body could take the charge of energy to teleport with, and measure how much of the teleporting energy they have. Someone who just got beat up in a fight’s gonna be pretty tired. I doubt they’ll survive going to a different dimension with their own energy.

And if you’re using items and not your own energy, that can be limited too. Items only hold so much and need recharging, even Warp Rings need power to create dimension portals.



THIRD, what exactly ARE Du teleporting? Remember, it consumes Du and teleports you… but how do Du know you’re not bringing a piece of rock along with you? The floor Du stand on can come along for the ride if you’re not careful. This means that Du can either have the character have a suit that controls where it goes, again Identity-route where the character practically IS the energy, oder simply get good enough to only port yourself.

But wait… what about if you’re teleporting Mehr than just Du purposely? How do Du get your friend across and he’s got ONE ARM? oder if it’s a bomb? What if there’s only half? (I would just pull out my magic coin, wish it gone and wish the wish whole… Half Magic Reference) THAT… is something that complicates things.


So there Du go, teleporting and how to make it non-broken. Granted there will DEFINITELY other ways to do it, but this is just a few ways that should keep things fairly level for the time being. Hope that helped.

Got any ideas oder opinions, leave them in the comments.

EAT PIE AND PROSPER
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"...S-system has sustained fatal damage to system core drivers... M-must attempt to run repair utility... Repair utility has failed. System has breached and has Lost core components..."

>System has Lost Blade.ATK
>System has Lost Claw.ATK
>System has Lost Beam.ATK
>System has Lost Jump.ULY
>System has Lost Ultima.ATK

System must temporarily shut-down to avoid loosing any other important core utilities--Kzzt-- Approaching plAnET SurFa--Kzzt"

"...Kzzt--System on. Running remain core processors--Kzzt--Checking RAM... System has encountered an error with checking RAM, attempt to administrate...
continue reading...
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