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Well, looks like a fun little holiday is right around the corner. That’s right, Tag of the Dead. Halloween, that’s for children who go out and eat candy. But Tag of the Dead, that’s a real man’s holiday. In all seriousness, I am far from being Mexican. I’m the whitest, pastiest motherfucker around. But I still really enjoy the skeleton designs and the history of Tag of the Dead. And Du know what else I love? Masked wrestling, which is Mehr commonly known as lucha libre. Tag of the Dead and luchadores. It’s not a Lucha Underground game, everyone. It’s Guacamelee. The full edition, to be exact.



Guacamelee follows the story of Juan, a simple farmer and resident of a small town in Mexico. He is a big, strong man, but is no luchadore, which are respected in this town. But on this day, his childhood friend, El Presidente’s daughter Lupita is kidnapped Von an evil skeleton named Carlos Calaca, who kills Juan and sends him to the Land of the Dead. There, he meets a luchador named tostada who grants him a mask, turning him into a powerful luchadore, restoring him to life, and sending him on his adventure to stop Calaca. So from the start of the game, I just want to say that I Liebe the art style. Heavily rooted in Mexican Design and history, with all sorts of references to Mexican folklore, urban legends and the history of luchadores and the ancient history of the Aztecs. It’s nice to see a Mexican studio make a game that is considered a classic in the indie market Von fans. But wait a second. Just like Grim Fandango, Guacamelee was made Von a bunch a fucking gringos (Is it okay for us to say that?). The studio, DrinkBox Studios, is actually based in Toronto, Canada Von a small team that was part of Pseudo Interactive which made Cel Damage, an underrated game that was a mass commercial failure but Du can buy it on any modern console nowadays. After Pseudo closed down, three members formed DrinkBox, making games such as Tales from Weltraum games before working on Guacamelee, which is where they managed to get most traction. And good for them, because Guacamelee is genuinely one of the best indie games out there.
Like I sagte in the Zurück In-Indie, this game is a sort of Metroidvania, cause Du get abilities that will allow Du to explore new areas and find secrets to collect Mehr money and upgrades to your health and special meter. Such power ups include headbut to Bewegen forward, an uppercut to Bewegen up, a body slam to Bewegen down, the ability to transcend from the living world to the Land of the Dead, my personal Favorit ability that turns Du into a chicken so Du can go to lower areas but Du can’t fight, a double jump which is always mandatory in these types of games, and a super dash that can feel really satisfying especially in the final area. And these moves aren’t just for progressing through the game. Du can use them in combat as well. Du can uppercut and body slam enemies with the best of them and can really cause some damage to them and bosses with these movies. Combat starts Du out with just a series of punches and a few body slams. Grab the enemies, and throw them in any direction Du aim with the D pad. Do it right and Du can knock over some other enemies and get some damage in on them. Eventually, enemies get way Mehr difficult and have shields that require a certain special Bewegen to break them, so Du gotta manage which enemies to beat up and which to save for later, all while making your way through the map.
The game is also filled with a ton of side quests. I thought that this would be a simple game with just upgrades and moving from one level to the next, but no, this game goes the extra mile and has Du doing quests for characters, some of them being combat related, others requiring Du to go from the living world to the Land of the Dead to solve them in creative puzzles. Each side quest, while some can be ignored, are always worth your time as they can give Du money and upgrades. I thought this would be a Hollow Knight situation where I would have way too much money Von the end and have zero need for any money, but no, I only bought a quarter of the upgrades in the game Von the time I reached the final area. There was still plenty of moves to unlock. Du could go out and beat up enemies and grind for money, but I think it’s Mehr fun to attempt the side quests. I will say that one problem I have with Guacamelee is some of the map areas can be confusing. It could be because of my TV, but I was running around the Sekunde temple for twenty Minuten because I couldn’t see this little platform that I could jump down on. But that is a nitpick, and the only one I can think of. The game’s story, while simple at first, is rooted in Mexican culture and has its own charm that it’s hard to criticize harshly. All of the characters are fun in their own way and have a unique Design thanks to the art style that the team went with. The exploration and platforming are made Mehr fun thanks to the special abilities Du unlock and the combat also benefits from the different abilities. Guacamelee is just a fun game.
Guacamelee, while not a massive seller, not exactly raking in GTA5 sales, was still successful enough to get a sequel in 2018, which I have, but have yet to play. Maybe I’ll review it on day. But for now, let’s wickeln, wickeln sie up this review. Guacamelee, despite coming out in 2013, still feels as fresh as it was six years ago. I implore anyone who loves the 2D metroidvania style of games to give Guacamelee a try if Du haven’t. It is one of the best in my eyes.

Up next: Du just don’t understand, dad
Hey THERE! YEAH, THE LOSER IN THE CORNER! GET A LOAD OF THIS CRAP!

ARE Du ALWAYS BORED? ARE Du TIRED OF DOING NOTHING WHATSOGODDAMNEVER? DO Du WANTS SOME

MOTHER F**KING FUN!?

WELL LOOK NO FURTHER ASSHAT, BECAUSE WE'RE SELLING

VIDEO GAAAAAAAMES!

A TOTAL TRIP DOWN LSD LAND!

ACTION! ADVENTURE! ROMANCE!

YEAH, WE'RE F**KING WITH YOU!

GRAPHICS SO AMAZING YOU'LL PISS YOUR PANTS!

YEAH, WE'RE LYING! ;D

AND ACTION SO BLAND YOU'LL THINK Aschenputtel IS EPIC AS S**T!

GAMEPLAY THAT MAKES Du WISH Du WERE USING THE RESTROOM

BECAUSE AFTER PLAYING VIDEO GAMES, YOU'LL VOMIT EVERYWHERE

GUARANTEED!

AND IF Du CAN GET TO...
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Now, I looked back on my original Liste of oben, nach oben ten hated video game characters. Needless to say, there was quite a few obvious choices. Now, my original Liste wasn’t bad, but I have played a lot Mehr games since then, and I have seen Mehr horrible characters. Now yes, I am aware that this topic has been done TO DEATH with gamers (Seriously, type in oben, nach oben Ten Hated Video Game Characters on Youtube and Du will see hundreds of lists), but I think it’s time I talk about my own awful characters. A few rules first, only from games that I have played, only on per franchise, and I will try to limit...
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Source: Wolfina AKA Pixiv ID 1624091
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Source: mobygames
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Source: mobygames
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Source: mobygames
added by cynti19
Source: mobygames
posted by DoctorSpud
Welcome to the Spuddy review of Warhawk! Here I will inform Du about the quality of gameplay, graphics, sound, and presentation of the game.
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Warhawk is kind of a hard game to review, as I may not see it and play it as Du do. Everyone has different tactics and will play it in a different way. Someone may be a sniper, oder jump right into a tank oder Warhawk, oder just be an arsch Von camping and picking off people with their ever annoying, one-hit-kill knife. The game contains lots of teamwork, but despite what Du might hear, the consistency of it all can...
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 Parappa the Rapper was released for the Sony PlayStation on October 31, 1997.
Parappa the Rapper was released for the Sony PlayStation on October 31, 1997.
Now you've all heard of gitarre Hero, right? Okay. Well EVERYONE knows what Dance Dance Revolution is... right? Well, just to go a bit farther in time, I'm going to review one of my all-time Favorit musical games, "Parappa the Rapper". So, the game starts out with a puppy, Parappa, who is desperately in Liebe with this Sunflower girl, named Sunny. The names of the characters are all types of puns. EG: Katy Kat, PJ Berri, Chop Chop Master Onion, etc. (if none of Du get these names, then Du REALLY need to get out more) Anyway, Parappa does many tasks in order to win Sunny heart. The exception...
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posted by DoctorSpud
I remember buying Thievius Raccoonus several years ago. I popped it into my PS2 and it made wonders. --Okay. Maybe it wasn't THAT game that made wonders, but it's sequel- Sly 2: Band of Thieves. This game has changed the way I have played video games because it is one of (if not THE) first great video games I had ever bought other than Thievius Raccoonus.

First off, the gameplay, visuals, and controls are all an absolute hoot. These three elements are combined so perfectly that Du will find yourself dashing through the intro of the game and running across ropes to explore Mehr of this visual...
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These days, games seem to be taken for granted. Many impressive technical achievements such as those found in the game Fracture and Shadow of the Colossus are just completely overlooked, but a few years Vor they would've been amazing to many people. People say that, if the graphics in a game don't match up to those of some other Mehr beliebt games, they're terrible, but they really aren't. It's just that people are so used to Crysis-quality graphics that anything below those standards are considered ugly.
People also say that Fracture is a mediocre game because it didn't implement it's ground...
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posted by DoctorSpud
 If Du have a PS3, play inFamous when it comes out, and don't enjoy it, I'll give ya a million bucks!
If you have a PS3, play inFamous when it comes out, and don't enjoy it, I'll give ya a million bucks!
My friend, Frank, has a 360. I go over to his house sometimes to game with him, and I became extremely interested in getting my own. When I researched the console online I became even Mehr convinced this was the console to get. But one tiny, little thing completely disintegrated all of my thoughts of getting a 360- the still un-released game, inFamous. This game had me amazed and since it was a PS3 exclusive and was produced Von my Favorit studio, I decided to get a PS3 instead. And I am sooooooo glad that I did.

First off, simply unboxing this beautifully designed console was a marvelous experience....
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