The Karma system is an important feature in Fallout's gameplay. A player's actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good decisions is received Mehr positively Von non-player characters, and a player that makes bad decisions has the opposite reaction. Crimes can also be committed Von a player, and whichever faction oder group that is harmed Von a crime are fully aware of the player's action in most cases. Other factions that were not affected Von the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Beware however, good oder evil deeds will cause a bounty Von the opposite alignment group. Talon Company (If Du are good) oder the Regulators (if you've been bad) will ambush Du randomly, and are not bound to any particular area, they can appear anywhere in the wastes. Factions can range in size and boundaries, however, and may not be restricted to a single area. The game world itself was planned to be significantly smaller than that of Oblivion's but is now similar in size.[2]