When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was Wird angezeigt off.
From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid datum yet, but after seeing this build, I can honestly say I am well and truly smitten.
After skipping through the opening cinema which we had seen previously, we got straight to the beginning of the game which I have to say was one of the cleverest set of training levels I have ever seen. Du start the game as an infant just being born. Once Du have been birthed, Du meet your father who had the pleasure of delivering you. A series of dialog choices allow Du to choose the sex of your character and his/her name. Then a "Growth Projection" machine is brought over to Zeigen what your character will look like when they "grow up." Here Du can customize the look of your character Von using the many features oder simply choose a pre-made character. In an interesting mechanic, the choices Du make in creating to your character will be used to create the features of your father, who's face (at this point) is covered with a surgical mask. While in this infant mode, pressing the A button will elicit crying from your character.
Soon Du have grown up and you're are now a Jahr old. Your mother is nowhere to be found, but your scientist father is at the ready to care for you. (Pressing the A button will give Du baby's first word, Dada) After a series of simple tasks like playing with your toys and opening your playpen, Du can explore the room a bit. Now it's time to start picking your character's base attributes. This mechanic is accomplished Von the ingenious use of a baby book Du find lying on the floor. Each page has a different attribute along with an explanatory rhyme. Here Du can add oder take away attribute points to suit the way Du want your character to advance.
Look at that. Our little boy is growing up so fast! It is now your tenth birthday and it is celebrated Von your father and Friends with a party in one of the rooms of gewölbe, tresor 101 where Du currently reside. The momentous occasion is marked Von the receipt of your Pip-Boy 3000, a wrist accessory that will remain with Du for the rest of the game. The Pip-Boy 3000 has many of uses for interacting with your character as well as emitting light for use in those darker areas of which there are many. Apparently there is another training level where Du turn sixteen and are presented with a BB Gun which will help Du train up in your shooting. Unfortunately, we didn't get to see that one but instead, fast forwarded to check out some of the real meat of the game.
The Weiter level we were privy to was a Junkyard scene where Du meet the dog who will soon become your companion. Once acquired, your best bud can help Du find food, chems and weapons. He can also come in handy in a pinch Von helping Du attack enemies. But, be careful to keep him healthy because he can die if not properly taken care of. If things get too dangerous, Du can always have him wait nearby oder send him back to gewölbe, tresor 101 where his safety will be assured.
Growing Up With Fallout 3Now we get to the really fun part, the combat and enemies. As any of Du who are familiar with Fallout will know, your enemies are mostly radiated mutants oder "ghouls" as they are called in the game. There are various strata of ghouls ranging from simple ones who still have some of their functions and can actually be spoken to, to glowing ghouls who are so infected that they practically leak radiation. The ghouls can use this radiation power to harm Du while simultaneously healing themselves and other ghouls around them. But ghouls aren't your only worry, the Brotherhood of Steel is roaming around causing trouble as well and Du will often come upon two factions locked in battles of their own.
Taking down these enemies is a snap (well, maybe a few snaps) when Du make use of the myriad weapons at your disposal. Weapons can be purchased, stolen oder taken off of conquered enemies and it would behoove Du to get as many as Du can. I really loved the Design of the weapons themselves, they really exuded a sort of "SteamPunk" style melded with an almost fifties style. Everything looked as if it was cobbled together from what could be found around the devastated environment. (The Fat Man Rocket launcher was a particular Favorit of mine) And of course, as Du all know Von now from seeing the screenshots, the environment is a fictionalized Washington DC that has been ravaged Von nuclear war.
The combat moves beyond the simple point and shoot with the use of Action Points. Your character has a set number of these points that can be used for various actions that target certain parts of an enemy's body. Once an enemy is targeted and the proper buttons pressed, the various body parts of sagte enemy will light up Wird angezeigt Du the percentage chance Du have of hitting that body part. Then Du are free to deploy those Action Points and watch your enemy's limbs and head fly off in all directions. This mechanic is made even Mehr interesting Von pulling Du out of your regular first person mode into a third person camera mode that will allow Du to see Mehr of the delicious mutant killing action. Once the Action Points have been spent, they will regenerate over time, but using your weapons and running around like a madman will slow that regeneration down.
Growing Up With Fallout 3Of course, Fallout 3 isn't all killing and nuclear mutations. Du also have the added pleasure of being able to upgrade Du character using experience based skill points to bump up your various skills. There are also Perks that can be used to add to your base abilities and allow Du to beef up parts of your character that might have been neglected when Du first created it. Du max out at level twenty though, so be sure to spend those points wisely.
Everything I saw about this game was impressive, but what really got my attention was its insgesamt art style. The optimistic fifties Design juxtaposed against the destroyed landscape is a great choice and is seen everywhere from the HUD to the atomic Design of gewölbe, tresor 101. Seeing it sprinkled around the world gave me the same feeling I got the first time I saw the art-deco wonders of BioShock. It's nostalgic yet at the same time seems so fresh and new because we rarely see that style of Design in modern games, especially FPSs. It also gave the Design team a chance to inject the game with a subtle humor that is evident throughout, even seeping its way into the dialog choices and sound.
The team is still on target for a release in the fall of this Jahr but we still weren't able to wrangle a solid datum out of them. One thing we did hear however, was a promise of a hands on at E3 so Du can bet I will be signing up for that one.
From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid datum yet, but after seeing this build, I can honestly say I am well and truly smitten.
After skipping through the opening cinema which we had seen previously, we got straight to the beginning of the game which I have to say was one of the cleverest set of training levels I have ever seen. Du start the game as an infant just being born. Once Du have been birthed, Du meet your father who had the pleasure of delivering you. A series of dialog choices allow Du to choose the sex of your character and his/her name. Then a "Growth Projection" machine is brought over to Zeigen what your character will look like when they "grow up." Here Du can customize the look of your character Von using the many features oder simply choose a pre-made character. In an interesting mechanic, the choices Du make in creating to your character will be used to create the features of your father, who's face (at this point) is covered with a surgical mask. While in this infant mode, pressing the A button will elicit crying from your character.
Soon Du have grown up and you're are now a Jahr old. Your mother is nowhere to be found, but your scientist father is at the ready to care for you. (Pressing the A button will give Du baby's first word, Dada) After a series of simple tasks like playing with your toys and opening your playpen, Du can explore the room a bit. Now it's time to start picking your character's base attributes. This mechanic is accomplished Von the ingenious use of a baby book Du find lying on the floor. Each page has a different attribute along with an explanatory rhyme. Here Du can add oder take away attribute points to suit the way Du want your character to advance.
Look at that. Our little boy is growing up so fast! It is now your tenth birthday and it is celebrated Von your father and Friends with a party in one of the rooms of gewölbe, tresor 101 where Du currently reside. The momentous occasion is marked Von the receipt of your Pip-Boy 3000, a wrist accessory that will remain with Du for the rest of the game. The Pip-Boy 3000 has many of uses for interacting with your character as well as emitting light for use in those darker areas of which there are many. Apparently there is another training level where Du turn sixteen and are presented with a BB Gun which will help Du train up in your shooting. Unfortunately, we didn't get to see that one but instead, fast forwarded to check out some of the real meat of the game.
The Weiter level we were privy to was a Junkyard scene where Du meet the dog who will soon become your companion. Once acquired, your best bud can help Du find food, chems and weapons. He can also come in handy in a pinch Von helping Du attack enemies. But, be careful to keep him healthy because he can die if not properly taken care of. If things get too dangerous, Du can always have him wait nearby oder send him back to gewölbe, tresor 101 where his safety will be assured.
Growing Up With Fallout 3Now we get to the really fun part, the combat and enemies. As any of Du who are familiar with Fallout will know, your enemies are mostly radiated mutants oder "ghouls" as they are called in the game. There are various strata of ghouls ranging from simple ones who still have some of their functions and can actually be spoken to, to glowing ghouls who are so infected that they practically leak radiation. The ghouls can use this radiation power to harm Du while simultaneously healing themselves and other ghouls around them. But ghouls aren't your only worry, the Brotherhood of Steel is roaming around causing trouble as well and Du will often come upon two factions locked in battles of their own.
Taking down these enemies is a snap (well, maybe a few snaps) when Du make use of the myriad weapons at your disposal. Weapons can be purchased, stolen oder taken off of conquered enemies and it would behoove Du to get as many as Du can. I really loved the Design of the weapons themselves, they really exuded a sort of "SteamPunk" style melded with an almost fifties style. Everything looked as if it was cobbled together from what could be found around the devastated environment. (The Fat Man Rocket launcher was a particular Favorit of mine) And of course, as Du all know Von now from seeing the screenshots, the environment is a fictionalized Washington DC that has been ravaged Von nuclear war.
The combat moves beyond the simple point and shoot with the use of Action Points. Your character has a set number of these points that can be used for various actions that target certain parts of an enemy's body. Once an enemy is targeted and the proper buttons pressed, the various body parts of sagte enemy will light up Wird angezeigt Du the percentage chance Du have of hitting that body part. Then Du are free to deploy those Action Points and watch your enemy's limbs and head fly off in all directions. This mechanic is made even Mehr interesting Von pulling Du out of your regular first person mode into a third person camera mode that will allow Du to see Mehr of the delicious mutant killing action. Once the Action Points have been spent, they will regenerate over time, but using your weapons and running around like a madman will slow that regeneration down.
Growing Up With Fallout 3Of course, Fallout 3 isn't all killing and nuclear mutations. Du also have the added pleasure of being able to upgrade Du character using experience based skill points to bump up your various skills. There are also Perks that can be used to add to your base abilities and allow Du to beef up parts of your character that might have been neglected when Du first created it. Du max out at level twenty though, so be sure to spend those points wisely.
Everything I saw about this game was impressive, but what really got my attention was its insgesamt art style. The optimistic fifties Design juxtaposed against the destroyed landscape is a great choice and is seen everywhere from the HUD to the atomic Design of gewölbe, tresor 101. Seeing it sprinkled around the world gave me the same feeling I got the first time I saw the art-deco wonders of BioShock. It's nostalgic yet at the same time seems so fresh and new because we rarely see that style of Design in modern games, especially FPSs. It also gave the Design team a chance to inject the game with a subtle humor that is evident throughout, even seeping its way into the dialog choices and sound.
The team is still on target for a release in the fall of this Jahr but we still weren't able to wrangle a solid datum out of them. One thing we did hear however, was a promise of a hands on at E3 so Du can bet I will be signing up for that one.
The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him oder places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a welpe follower if Dogmeat dies);[18][19] it is possible to not encounter Dogmeat at all depending on how the game is played.[20] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily Von the player oder as a consequence of other events) oder die in combat.
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.
The name comes from the Sekunde atomic bomb that was dropped on Japan in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby Du can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
The name comes from the Sekunde atomic bomb that was dropped on Japan in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby Du can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.