Assassin's Creed 3's set to star, sterne a half English, half Native American protagonist in New York and Boston during the years between 1753 and 1783.
The new hero is called Connor and has an English father and Native American mother. During AC 3's opening players will experience Conner's childhood on the American frontier as he's raised Von the Mowhawk.
Conner eventually dedicates his life to confronting tyranny (and Templars), says GI, after white colonists attack and burn down his village.
An updated game engine capable of putting thousand-man battles on screen powers Assassin's Creed 3, and a brand new Animation system (with nothing carried over from Zurück games) and impressive facial animations are promised.
A new platforming approach will have players climbing trees and mountain cliffs, and you'll meet George Washington, Benjamin Franklin and Charles Lee during your journeys.
Most importantly, not all British colonists will be cast as evil oppressors, says Ubisoft.
•New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
•You will experience Conner's childhood on the American frontier as he is raised Von the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
new traversal approach that has players leaping and climbing trees and mountain cliffs.
•Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close.
•They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 oder something of that nature.
•Combat is focused on putting Du on the offensive and based on speed/momentum.
•The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
•George Washington: Interacting with Washington is one of the core relationships of the game.
•Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
•Charles Lee: His role is a mystery.
•The game is set between the years 1753 - 1783 and is centered around the cities of Boston and New York.
•"It's not just going to a historical building now; it's going to a historical event."
•Event examples: "You will see the great feuer of New York. Du will visit Valley Forge as a location that is currently occupied Von Washington's forces. Du will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
•Connor is in the herz of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
•The insgesamt story is still centered around the Assassins versus the Templars and Connor's journey.
•Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
•The French and Native Americans will also feature in the game, as was probably really obvious.
•The modern Tag stuff relates to that location in New York at the end of Revelations.
•There will be all sorts of wilderness in the game referred to as the Frontier.
•The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
•The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
•You can hunt Tiere for resources, and how Du kill them effects your reward. A one hit kill on a bär gets Du a much Mehr valuable pelt than stabbing it eight times.
•The wilderness traversal plays a big part in the gameplay in the Frontier, allowing Du to use trees, cliffs, ledges, and Mehr to set up kills and combat.
•Connor does have a hidden blade.
•The world changes as time passes, so a field where a battle happened in one Jahr may just be a series of empty encampments a few months later.
•The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
•In the winter, soldiers will Bewegen slowly and stumble about in the snow, and lakes and rivers will freeze over allowing Du new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
•There are all sorts of Clubs and groups who want Du to Mitmachen and give Du quests. These are separate from the mission system. These Clubs will contact Du based on what Du do in the game. For example, hunting a lot will get Du an invitation to the hunting society.
•There will be a goods based economy, a new property system, and Mehr Desmond stuff.
•There's going to be some new puzzle thing like the first person Tetris.
•There's a new Animus database known as Animus 3.0.
•They're not unveiling anything about the multiplayer yet.
•There will be Mehr platforming levels.
•Full synchronization returns, but with major tweaks. Missions have checkpoints, Du also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The Mehr in-sync Du get, the Mehr Du fill your sync bar. Within each mission, each activity Du complete has a value". Du can replay everything to increase your score.
•They imply there is something resembling the Brotherhood system of picking up fellow assassins.
•Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
•There's a new notoriety system that is Mehr hidden and doesn't penalize Du for exploring risky areas.
•The game has fast travel because the game has Mehr traveling.
•Don't expect Mehr tower defense.
•You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel Mehr authentic.
•The cities have a lot Mehr subtle detail now in terms of ambient things that happen.
•You can now leap over wagons oder slide under obstacles, including navigating over and around moving objects. The free running stuff also has Du jumping through windows to trees and then on oben, nach oben of church roofs. Basically, expect the free running stuff, but Mehr fluid and presumably generally closer to the ground.
•Connor enters battle with two weapons. The game uses the same controls in and out of battle.
•The tomahawk and messer are a "constant presence" in battle. They also let Du do double counters and multiple takedowns, and Du can chain kills.
•There's no Mehr target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
•You can use human shields and other context sensitive moves.
•They want Du to constantly Bewegen in battle.
•There are lots of secondary attacks like the one shot pistol on the Y button.
•There's a new dynamic camera to track the action and make it look as cinematic as possible.
•There is a new sprinting system also, so Du can hold the button to instantly turn around and start fleeing from combat. They also let Du kill people while still moving so Du can keep chasing a target. They kind of imply Du can even leap off of them after Du kill them, though I'm not sure if that makes Du faster oder just doesn't impede your movement.
•They really, really, really want Du to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
•They also try to keep Du Mehr in control of the combat than ever before.
•There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
•They're aiming for accuracy Von having historical dialog consultants and actual Native American actors.
•This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
•They want the game to feel like AC3.5, and the game will have its first version complete in just a few Mehr weeks, at which point they're going to spend the rest of their time refining it.
The new hero is called Connor and has an English father and Native American mother. During AC 3's opening players will experience Conner's childhood on the American frontier as he's raised Von the Mowhawk.
Conner eventually dedicates his life to confronting tyranny (and Templars), says GI, after white colonists attack and burn down his village.
An updated game engine capable of putting thousand-man battles on screen powers Assassin's Creed 3, and a brand new Animation system (with nothing carried over from Zurück games) and impressive facial animations are promised.
A new platforming approach will have players climbing trees and mountain cliffs, and you'll meet George Washington, Benjamin Franklin and Charles Lee during your journeys.
Most importantly, not all British colonists will be cast as evil oppressors, says Ubisoft.
•New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
•You will experience Conner's childhood on the American frontier as he is raised Von the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
new traversal approach that has players leaping and climbing trees and mountain cliffs.
•Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close.
•They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 oder something of that nature.
•Combat is focused on putting Du on the offensive and based on speed/momentum.
•The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
•George Washington: Interacting with Washington is one of the core relationships of the game.
•Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
•Charles Lee: His role is a mystery.
•The game is set between the years 1753 - 1783 and is centered around the cities of Boston and New York.
•"It's not just going to a historical building now; it's going to a historical event."
•Event examples: "You will see the great feuer of New York. Du will visit Valley Forge as a location that is currently occupied Von Washington's forces. Du will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
•Connor is in the herz of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
•The insgesamt story is still centered around the Assassins versus the Templars and Connor's journey.
•Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
•The French and Native Americans will also feature in the game, as was probably really obvious.
•The modern Tag stuff relates to that location in New York at the end of Revelations.
•There will be all sorts of wilderness in the game referred to as the Frontier.
•The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
•The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
•You can hunt Tiere for resources, and how Du kill them effects your reward. A one hit kill on a bär gets Du a much Mehr valuable pelt than stabbing it eight times.
•The wilderness traversal plays a big part in the gameplay in the Frontier, allowing Du to use trees, cliffs, ledges, and Mehr to set up kills and combat.
•Connor does have a hidden blade.
•The world changes as time passes, so a field where a battle happened in one Jahr may just be a series of empty encampments a few months later.
•The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
•In the winter, soldiers will Bewegen slowly and stumble about in the snow, and lakes and rivers will freeze over allowing Du new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
•There are all sorts of Clubs and groups who want Du to Mitmachen and give Du quests. These are separate from the mission system. These Clubs will contact Du based on what Du do in the game. For example, hunting a lot will get Du an invitation to the hunting society.
•There will be a goods based economy, a new property system, and Mehr Desmond stuff.
•There's going to be some new puzzle thing like the first person Tetris.
•There's a new Animus database known as Animus 3.0.
•They're not unveiling anything about the multiplayer yet.
•There will be Mehr platforming levels.
•Full synchronization returns, but with major tweaks. Missions have checkpoints, Du also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The Mehr in-sync Du get, the Mehr Du fill your sync bar. Within each mission, each activity Du complete has a value". Du can replay everything to increase your score.
•They imply there is something resembling the Brotherhood system of picking up fellow assassins.
•Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
•There's a new notoriety system that is Mehr hidden and doesn't penalize Du for exploring risky areas.
•The game has fast travel because the game has Mehr traveling.
•Don't expect Mehr tower defense.
•You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel Mehr authentic.
•The cities have a lot Mehr subtle detail now in terms of ambient things that happen.
•You can now leap over wagons oder slide under obstacles, including navigating over and around moving objects. The free running stuff also has Du jumping through windows to trees and then on oben, nach oben of church roofs. Basically, expect the free running stuff, but Mehr fluid and presumably generally closer to the ground.
•Connor enters battle with two weapons. The game uses the same controls in and out of battle.
•The tomahawk and messer are a "constant presence" in battle. They also let Du do double counters and multiple takedowns, and Du can chain kills.
•There's no Mehr target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
•You can use human shields and other context sensitive moves.
•They want Du to constantly Bewegen in battle.
•There are lots of secondary attacks like the one shot pistol on the Y button.
•There's a new dynamic camera to track the action and make it look as cinematic as possible.
•There is a new sprinting system also, so Du can hold the button to instantly turn around and start fleeing from combat. They also let Du kill people while still moving so Du can keep chasing a target. They kind of imply Du can even leap off of them after Du kill them, though I'm not sure if that makes Du faster oder just doesn't impede your movement.
•They really, really, really want Du to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
•They also try to keep Du Mehr in control of the combat than ever before.
•There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
•They're aiming for accuracy Von having historical dialog consultants and actual Native American actors.
•This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
•They want the game to feel like AC3.5, and the game will have its first version complete in just a few Mehr weeks, at which point they're going to spend the rest of their time refining it.