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How do Du solve battle scenes in RP's? Please help

I have made a few Rp's they were decent and made beliebt content but died for some reasons but i always had one main problem.....

How can Du solve battle scenes between two characters without causing problems?

I mean Du can write [ Jake punched Tim and Tim nose was broken] but in the end no one wants there character to lose the fight which causes problems, oder can make and endless string of post because everyone wants to nice

[ please help because im making a VIKING Rp soon and hope to see a lot of fights and death! LOL help ]
 Palin_X765 posted Vor mehr als einem Jahr
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dragonsmemory said:
I've written quite a few battle scenes in RPs before. The trick is not for one person to write the whole battle, the trick is to leave openings. For example, using the fight Du demonstrated, it should be written like this:

PersonA: "Jake's fist cocked back, ready to schlagen, punsch Tim in the nose"
PersonB: "Tim had no time to dodge as Jake's blow landed square in his face, shattering his nose"

oder something along those lines. Du need to let the other person decide if the blow is a hit oder miss.
Think of RP fight scenes as playing Battleship. Du can't make a Bewegen until Du know whether Du hit oder missed.
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posted Vor mehr als einem Jahr 
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yes but still Someone has to lose. oder it could end up endless post oder no winner is decided because of an outside event stopping it
Palin_X765 posted Vor mehr als einem Jahr
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As the battle goes on, it'll become clear which character is the most likely to survive, and which isn't. Remember that game of Battleship? After a while, Du can easily figure out where your opponent's ships are. Once Du reach that point, unless your opponent did too, then the rest of the game is just Du sinking the rest of the ships
dragonsmemory posted Vor mehr als einem Jahr
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but,still,no one wold make their character lose,even if he is the one supposed too........................well, i myself won't!
pipiqueen posted Vor mehr als einem Jahr
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Once Du get that far in the story, Du have an idea o who would win oder lose in a fight. Think of it as battling with Pokemon (excuse the reference). Each one has its unique type, abilities, and attacks, meaning that every battle is different
dragonsmemory posted Vor mehr als einem Jahr
Riku114 said:
I tend to have that problem as well, and I know this is an old Frage but meh. I was bored XD

Because of that problem, I dont look at rps very hopefully though I am part of 'The Banished' which does have quite a few fights.

Like the person above me said, Du do have to leave openings and allow the opponent to actually respond to the attack. Also we all know everyone will just have their characters dodge and dodge and dodge and it will be an endless battle. Thats why firstly, Du gotta be logical and fair otherwise is simply become overpowering if its so easy. Then again think about the characters skill level. That stuff is all important but the two biggest things to me are the following.

1. Rp with people Du know Du can Rp with

2. Plan our the victor oder how the battle is going to end

Some people arent compatible with rping well with. Like the people that wont drop their pride in their character enough to loose a fight. Maybe someone to match that would be someone who cant win a fight (this is a rare species of rp-er). Also it is helpful if Du can talk to the rp-ers so Du can actually agree on things rather than just schlagen, punsch schlagen, punsch punch. This leads me onto the Sekunde thing.

Plan. If Du dont have a plan for the battle oder an idea for the battle, Du will get no where. Sure its easy when Du are fighting your own characters but its just a bit harder when Du are fighting another rp-er's characters. Thats why Du should know who Du are rp-ing with and talk with them. Dont start a pointless fight. A pointless fight wont have a good ending and if it is a pointless fight it should end without a winner like them fleeing. Every battle done should have at least a BIT of point to them. Usually when there is a point to them that Du have talked out with the other person, it is easy to come to a conclusion

And just a few tips.

When Du make a fighting rp, remind the rp-ers that there will be death, especially if Du expect it.

Also remind them that their characters arent all mighty and will have to loose occasionally

And a loss isnt always a bad thing. Its good for character development...... Which always makes a fight good


I think there was one Mehr thing but I forgot it
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posted Vor mehr als einem Jahr 
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Im best compatible with Wantadog over in lama land.
Riku114 posted Vor mehr als einem Jahr
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