S.T.A.L.K.E.R:Call Of Pripyat Club
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added by XMasterChiefxXX
added by XMasterChiefxXX
posted by Lady666
The secret service genetic experiments on criminals generated a new type of mutants. Controler appears to be one of the top-dangerous monsters in the Zone due to his outstanding telepathic abilities.

He attacks s.t.a.l.k.e.r.s, scientists, the military to kill and eat their body parts oder leave them zombified. Once affected, the victim's brain becomes practically incurable. Controller lures Tiere (rats, smaller hogs, fleshes) to feed on them.

Able to control zombies at distance, forcing them to attack s.t.a.l.k.e.r.s. Prefers to Bewegen in a way so as to constantly keep the enemy in sight, thus climbing hills, roofs and trees.

Remnants of black laboratory overalls make for Controler's typical clothing.

Recognize him Von half-human face with protruding black eyes, hypertrophied forehead and pulsing ulcers of blisters at temples. Acts with caution. Able of some talking.

Your best tactics against Controler is using shelters and grenades.
posted by Lady666
This semi-legendary monster is described Von experienced stalkers as a tall, hunched humanoid with a mess of tentacles instead of a mouth. According to these stalkers, the creature uses the tentacles to feed Von clinging to the victim's throat, paralysing him and sucking him dry of blood, leaving only a dry, mummy-like shell in place of what was a living human only Sekunden earlier. The most astounding feature of the bloodsucker is its ability to become invisible.

It seems that these creatures are responsible for the deaths of a large number of stalkers. Few of those who have seen one were lucky enough to survive the encounter and according to them bloodsuckers prefer damp places around marshes and subterranean areas.
added by XMasterChiefxXX
added by DarkAssassin666
added by XMasterChiefxXX
added by XMasterChiefxXX
S.T.A.L.K.E.R.: Call of Pripyat Review

The most stable S.T.A.L.K.E.R. game yet also happens to be the most atmospheric and compelling.

The Good

Bleak ambience creates a fantastic sense of place
Lots of tense exploration
Numerous improvements over the Zurück games
Some cool new enemies to take on.

The Bad

The story takes too long to get interesting
Pripyat isn't as interesting as the surrounding wastes.

Like its predecessors, S.T.A.L.K.E.R.: Call of Pripyat is all about stretches of chilling stillness and thick dread, punctuated Von the tense thrills of menacing mutants and the rush of discovery....
continue reading...
added by Lady666
posted by DarkAssassin666
It seems that these creatures were humans but it is hard to imagine what conditions could bring human to such state.

Snorks are crazy creatures which have animal style of life and they don`t differ much form wild monsters of the Zone. They Bewegen on four extremities, jump over land and smell it all the time to feel the smell of the prey. They hunt very carefully and prudently laying in wait for stalkers like wild animals. Lightning reflexes and hypertrophied muscles allow to do distant accurate jumps and to tear to pieces its prey.

Sometimes they have some details of army clothes and ammunition on their body and that is why we can suggest that they are missing stalkers.
added by XMasterChiefxXX
added by XMasterChiefxXX
added by XMasterChiefxXX
added by Lady666
posted by XMasterChiefxXX
The result of secret service genetic experiments on criminals under the program of human telekinetic abilities development. A humanoid-type creature of hypertrophied complexion clad in shreds of shabby overalls. Afraid of bright light, therefore dwells in dark and gloomy undergrounds and caves only. Feeds on dead bodies.

Uses gravitation to attack: in close combat forces the enemy back, while capable of levitating heavy objects from the distance. Exhausts its prey, can hit weapons off your hands using directional gravity impulse.

When fighting a Burer, be cautious and don't let him wear Du out. Keep moving and shoot him in the head, while at a distance.
added by XMasterChiefxXX
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added by XMasterChiefxXX