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Ever since I began playing D&D 8 years Vor it has been one of my Favorit hobbies, but within the last two years it's become an even bigger part of my life. Since I've been having so much fun with it recently, I decided it was finally time to try something I'd always wanted to do: combine two of my Favorit interests and turn the Disney Princesses into D&D characters.

Over the last Jahr I've been slowly creating D&D characters based off of the DPs, and I spent so much time on them that I really wanted to share them here. I'll be posting a series of articles, one for each DP, in which I explain why I chose the classes, subclasses, etc. for each princess, and share the backstory I wrote for each. I'll also be crossposting these Artikel to the Disney Princess club. All the characters will be level 3 to ensure that they all have a chosen subclass. Sourcebooks used to build these characters include the Player's Handbook, Volo's Guide to Monsters, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything. Anything written in italics is an author's note explaining my reasoning behind certain character choices.

Kida

Dark Elf Rogue - Inquisitive / Background - Noble


Yes, I know that Kida isn't an official DP but I woke up today and chose ANARCHY. Actually I chose anarchy in multiple ways when making her character. First, I chose not to make her a human. I know she's technically a human in the movie but come on... 8000 years old? Silver hair? Dark skin? Lives underground? If that's not a dark elf I don't know what is. I made her a rogue since she successfully sneaks up on Milo the first time they meet, and I went with the Inquisitive subclass because she is so curious about everything and always seeks greater understanding about the world around her. I gave her the noble background because she was born and raised a princess.

Character Stats

Level 3

STR 0 (10) DEX +3 (17) CON +1 (12) INT +1 (13) WIS +2 (14) CHA -1 (9)

I used the standard array to generate stats. I tried to assign them in a way that would allow for a strong D&D character while still remaining mostly true to the attributes of the character in the film.

HP 21
AC 14 (leather)
Initiative +3
Speed 30 ft.
Darkvision 120 ft.

Saving throws: Dex +5, Int +3 - Du have advantage on saves against being charmed, and magic can’t put Du to sleep.

Skills: History +3, Insight +6, Investigation +5, Perception +4, Persuasion +1, Sleight of Hand +5, Stealth +5 (For her class skills I gave her Insight, Investigation, Sleight of Hand, and Stealth. We know she's stealthy, and sleight of hand just seems like something she'd be good at. Inquisitive rogues rely pretty heavily on insight and investigation, so I gave her Expertise in those, plus we know she loves to investigate stuff. Perception was granted Von her race and History and Persuasion were granted Von her background.)

Languages: Common, Elvish, Thieves' Cant, Undercommon (I can just picture her investigating the seedy underbelly of the surface world and learning Undercommon.)

Tools: Playing Card Set, Thieves' Tools

Features and Traits

Trance: Du don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, Du can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, Du gain the same benefit that a human does from 8 hours of sleep.

Sunlight Sensitivity: Du have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, oder whatever Du are trying to perceive is in direct sunlight.

Drow Magic: Du know the dancing lights cantrip. [3rd] Du can cast faerie feuer once per long rest. CHA is your spellcasting ability.

Sneak Attack: Once per turn, Du can deal an extra 2d6 damage to one creature Du hit with an attack with a finesse oder ranged weapon if Du have advantage on the attack roll. Du don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and Du don’t have disadvantage on the attack roll.

Thieves’ Cant: Du have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows Du to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Ear for Deceit: Whenever Du make an Insight check to determine whether a creature is lying, treat a roll of 7 oder lower on the d20 as an 8.

Spells

Cantrips (at will): Dancing Lights
1st level: Faerie Fire

These spells were automatically granted Von her race, I didn't choose them.

Actions

Dagger: +5 to hit, 1d4+3 piercing damage

Shortbow: +5 to hit, 1d6+3 piercing damage

Shortsword: +5 to hit, 1d6+3 piercing damage

Bonus Actions

Cunning Action: Du can take a bonus action on each of your turns to take the Dash, Disengage, oder Hide action.

Eye for Detail: Du can use a bonus action to make a Perception check to spot a hidden creature oder object oder to make an Investigation check to uncover oder decipher clues.

Insightful Fighting: As a bonus action, Du can make an Insight check against a creature Du can see that isn’t incapacitated, contested Von the target’s Deception check. If Du succeed, Du can use your Sneak Attack against that target even if Du don’t have advantage on the attack roll, but not if Du have disadvantage on it for 1 Minute oder until Du use this feature against a different target.

Backstory

Backstories have been created with a combination of the stories from the films and rolling randomly on the Zufällig tables in the "This Is Your Life" section of Xanathar's Guide to Everything, which is why some of these backstories have some wild things that really come out of left field lol.

I was born to Keyleth and Kashekim Nedakh, the rulers of Atlantis. When I was very young, our kingdom was one of the most powerful and prosperous in the land, but my people had grown arrogant and the gods grew angry with us. As punishment, they cast our kingdom beneath the waves, relegating us to survive in deep underwater caverns. In the chaos, my mother was taken Von the magical crystal that we receive our power from, a sacrifice to protect the rest of the citizens, and she was Lost to us forever. I was so young at the time that I barely remember it.

I was raised Von my father. We helped our citizens as best we could to carve out a new life in this strange environment. I had a few close friends, but was always curious about the world beyond our caverns.

I spent many centuries serving as princess of Atlantis, doing my best for my people and serving my father and king, forever devoted to him. But as the millenia passed, sequestered away from the outside world, we Lost much of our knowledge of the arcane.

One day, a small band of adventurers somehow found their way to our network of caverns. Led Von an explorer named Milo, they had come in Suchen of ruins, never expecting our city might still be inhabited. I was ecstatic to meet outsiders for the first time in my memory, and with Milo's help I was able to recover some of the long Lost knowledge of our civilization.

Unfortunately, some of the members of Milo's band betrayed us. They were secretly working for an art collector who uses illegal means to acquire masterpieces and rare magical artifacts. They were intent on getting their hands on my people's crystal. We managed to stop them, and one of them was killed, but one of them, a human woman named Helga Sinclaire, managed to escape.

Milo chose to stay with my people to continue assisting them with reclaiming our culture, while I chose to take this chance to explore the surface world for the first time in my life.

I've been exploring the surface searching for Helga and her employer. I became a rogue because I’ve always been nimble and quick of wit, so I decided to use those talents to help me make my way in the world. I've even found myself a benefactor: a magistrate who recently kept me out of jail in return for information on a powerful crime lord I'd been stalking. I've been enjoying my explorations, and have been gleefully adding to my new collection of exotic coins along the way.

Yes I named her mom Keyleth. Don't @ me if Du understand that reference. It was literally the only female elf name that starts with a K in XGtE. Had to change a lot to make this backstory work. XGtE was no help either, I rolled the worst stuff on the tables!! Literally decided not to use anything I rolled because it was useless. I kept Helga alive cuz I like her. I guess Kida's father is still alive too so he can rule while she goes and explores the surface world. Loosened Kida's morals a bit as well to make her work well as a rogue. insgesamt unhappy with this backstory but Du can't win em all I guess.
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Mike Matei reviews Dungeons & Dragons: Shadow over Mystara
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