Heroes of Olympus RP Club
Heroes of Olympus RP Club Character stats
Spikegilfer1997 posted on May 15, 2013 at 01:10AM
Sup, so in an effort to make characters more balanced I have converted the forum to this. More ideas are welcome and not all my current ideas are detailed yet. Gonna get me a snack
-Arik Stat sheet- Basic stats. Your character gains six points every year up to six points. 6X10=60 From that point on they gain four points per year. So if they were sixteen they'd have 84 points. Ten points represents an average level for a stat, sixteen represents a standout level, twenty represents the maximum level. Whereas there is no real stat checking we'll have a rough estimate of what would be excepted. Strength- Physical strength Dexterity- Speed and dexterity Constitution- How many hits they can take Wisdom- Magical know-how Perception- Ability to sense the presence of someone Stamina- Ability to keep on fighting without tiring Mutations- Choose one Healing Factor- Superhuman regeneration Bloodhounds nose- Able to recognize various scents. Poison Resistance- Not to be mistaken with poison immunity, poison takes a much smaller tole however. Infrared vision- Ability to see in terms of heat Echolocation- Ability to see by realizing soundwaves Hyper vision- Ability to read somebodies vital signs just by looking at them. (I.E how much energy they have, if they're wounded, how they're wounded, heart beat, that sort of thing) Shape-shifting- Ability to change form Traits- Traits are abnormal things about your character, you're not limited to how many you can pick, however I will provide two warnings. 1. If you pick traits like "Slender" and "Bulk" then you might as well have not picked anything because they cancel each other out since they completely oppose each other. 2. Each trait has a negative feature as a trade-off. Once again these are not enforced but it is hoped you'll play to them. Feral State- Berzerker rage, when in this state your focus shuts out everything, pain, objectives, orders. Requires a great amount of will power or a powerful reminder to snap out of it. How it is used however is more or less up to you unless your character is enraged. Second mind- True multitasking, allowing the mind to have two consecutive. This can result in poor focus however. Slender- A naturally dexterous physique. Bulk- The other side of the coin to being slender. Training- Combat skills, for every two years your character is over eight choose one. (I.E 16-8=8 Eight divided by two is four, pick four skills) Intense training-All characters have use of basic weapons such as the one-handed sword style so to further that choose intense training Exotic Weapons- The use of weapons with chains, dual-wielding and odd blades such as scythes. Heavy-Weapons- The use of giant weapons like the zweihander or claymore Acrobatics- Climbing and flips Gunplay- The use of guns Archery- The use of bows and crossbows Healing-Vitakinesis Elemental control- Any combination of Umbrakinesis, Photokinesis, Pyrokinesis, Hydrokinesis, Geokinesis, Aerokinesis or Electrokinesis. All of these also possess the Genesis ability (The power to create a certain element) Teleportation- Ability to instantaneously get from one location to another (Long or short range Necromancy- Summoning and controlling the dead Summoning- Calling creatures to aid you Telekinetic- Mental mastery Chronokinetic- Time control Flight- Ungrounded. Illusions- Create mirages within the enemies mind Atmokinesis- Weather control Technokinesis- An innate understanding and control of machines. Education- Things your character learned for studying and their hobbies. For every two years your character is over eight choose one. (I.E 16-8=8 Eight divided by two is four, pick four skills) Medicine- Ability to craft healing supplies Trap-building Self Explanatory Tracking- Ability to follow a trail Survival- Skinning and cooking Alchemy- Ability to craft potions Stealth- Ability to stay hidden Tremorlocation- Ability to sense through movement. I.E size up an opponent by their footsteps. Smithing- The knowledge of how to make armor, weapons and other such things. Equestrian- Able to ride various mounts. An example link
last edited on Aug 01, 2013 at 09:30AM
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